⚙️ Game Art Pipeline:
Modular design for flexibility | High-poly to low-poly workflow | PBR texturing for realistic materials | Real-time rendering optimization | Asset integration within Unreal Engine 5
🛠️ Software Used:
> Blender (Modeling)
> ZBrush (Refining Details)
> Substance Painter (Texturing)
> Unreal Engine 5
👇 Let me know your thoughts and feedback – always open to connect and collaborate with fellow creators!